Bg3 best maneuvers reddit I'm not focusing on AC too much, so it's my best defensive option. Your average bow attack will deal like 10-ish damage without any boosts, add sharpshooter to that and you do about 20. Working on my survey response and reading everything very carefully. Gather your party and venture forth! Disarm is the 2nd or 3rd best one because taking a weapon away from some enemies can turn them from very dangerous to borderline useless. Trip attack makes the target prone which gives advantage to attacks made within 5ft, and disadvantage to ranged attacks, so it is worse to pick this than a melee Battle Master, and wouldn’t give the ranged character advantage. Unfortunately EK is weaker in bg3 than tabletop, mainly due to the lack of blade cantrips from SCAG: Booming Blade and Green Flame Blade. Edit: For people who want to know the specific numbers, normal jumps are 14. Disarming feels pretty useless on a ranged combatant for a similar reason, a melee character can use disarming strike and use his free interaction with the Title basically says it all, though there are some important details I should include. Gather your party and venture forth! Fighter gets an additional feat at 6, so 4barb 8 fighter is actually 4 feats as well, 2 attacks w/ reckless attack, and your barb subclass. Sure, but you the maneuvers also help the barb because you don't need to make yourself reckless because you can knock people prone, you can goad people into attacking you etc It's not bad by any means. My first BG3 run was a Tactician multiplayer with IRL friends. You can find armor that will get you to 20 or 21/22 in game naturally, I don't think defense is worth it. Don't take Sweeping Attack. There's 2 reasons for wanting hybrid throw/melee: first, I want to have the silver sword equipped (for RP reasons and the great gith bonuses), and secondly there are a number of fights in act III with low ceilings that are harder for throws. And I just really like Parry. Other that those, I either grab pushing attack to throw people from cliffs or trip, but that's only that good with other melee in the group or after lv 5, so you can attack the downed enemy with advantage (usually turning on GWM). The Titanstring bow is going to be your best friend. the thing is feinting attack adds the d8 to the damage roll. My Astarion's a Rogue/Battle Master and my Tav's a Rogue/Ranger. Gather your party and venture forth! Since the maneuvers are situational, there really isn't a single 'best' one, and that's design-intended. The key items you need to make this work are the helm of arcane acuity (Act 2, found in the Mason's Guild) and the Band of the Mystic Scoundrel (Act 3, found in the Jungle, beat the Djinn in the carnival at his own game) Anyways, that's my case for why Athlete is one of the best feats in the game for Lae'zel. 0 Fun. ) getting str to 20 will make a huge difference as a bm becaues it raises your maneuver dc. 3 Attacks per action and then you can easily guarantee hitting by adding a maneuver dice to hit and then the enemy is tripped so you have advantage for following attacks. BG3 stickers BG3 is the third main game in the Baldur's Gate series. Oct 8, 2023 · Maneuvers can help you change the tides of a battle in Baldur's Gate 3. I think both mixtures here are pretty strong, I wouldn't say one is definitively better than the other, but I like the 5/4/3 still, I think. I am between Precision Attack, Menacing Attack, Riposte, Grappling Strike, Brace and Trip Attack. It then gets a saving throw against the Maneuver's additional effect. Rogues with the Crossbow Expert feat and a hand crossbow are also great (you get a bonus action attack and two attacks means twice the chance to hit and proc your Sneak Attack damage that turn). If you progress as a Battle Master until level 11, you’ll have the The Battlemaster maneuver damage uses the same type of damage as your weapon so this would get doubled again for an overall 4x bonus damage from your maneuvers. We would like to show you a description here but the site won’t allow us. Gather your party and venture forth! Posted this in the regular bg3 subreddit. Here are the best Weapon and Armor for Lae’zel in Baldur’s Gate 3: Helm of Balduran: Obtained in Dragon’s Sanctum on an altar X: 636 Y: -964 (Alternatives Helldusk Helmet, Sarevok’s Horned Helmet, or Mask of Soul Perception). As a Human Battlemaster Fighter focusing on Longswords and shields, I decided to go with Riposte, Menacing Strike, and Trip Attack. Assuming that your attack hits, the Maneuver die gets expended, and the enemy takes your weapon damage plus the damage from the Maneuver die. My best Fighter was my Dammon Tav (Zariel tiefling) who had the Gauntlets of Hill Giant Strength, Alert, GWM, and ASI for DEX. Basically if you sneak attack an enemy before they spot you, that's up to 7 attacks with automatic crits. Gather your party and venture forth! This is what he says: "10/1/1 isn't the best in that sense, it's just the "cleanest" and most synergistic. Something like 265 damage if every attack hits, and also deals max damage on the dice. With surprise, an Assassin will auto-critical any attack(s) that hit the target. e. The maneuver damage is just a very nice tassel. His gameplay is incredibly straightforward while still being very fun to use, and he's extremely hard to kill once his rage started You can litteraly use goblins as your primary weapon and be very effective, that's just the best thing ever. The best defense is killing everyone first. Gather your party and venture forth! Druid Wildshape Overhaul - makes wildshape work as it does in 5e, allowing me to use my character's non-spell abilities like Rage, maneuvers and other stuff while wildshaped. Late to the party, but I should note that swords bard can turn from an amazing archer to a great damage/support/cc build. But eventually this makes the most out of your action economy. Gather your party and venture forth! Which of these three gloves are best for melee fighters? Fighter is a Battlemaster with high strength and the most important maneuvers unlocked Gauntlets of Warmaster. Most manouveres work with ranged attacks. Battlemaster is really the only option for tabletop play assuming PHB only, and honestly the only reason i am even considering champion for bg3 is because it is so fucking tedious to need to click the maneuver before each attack and i often forget about it in BG3 as the combat is more fast paced and common than in tabletop play. Gather your party and venture forth! Battlemaster maneuvers and smites don't work with throw You can use a shield and throw inventory trash so you can stack shield spell as well, and end game throwing weaps are 1handed anyway. Absolutely * Maneuvers: Maneuvers are interesting things you do in combat, such as Tripping your foes, riposting or maybe commanding others. Subreddit dedicated to the creation, sharing, and helping others with their… The Dual Wielding feat would be fine if you feel the need for some extra AC and have some non-light weapons that you really want to use. I like having the extra Maneuvers on my 12 Fighter, but my 5/4/3 Gloom Assassin doesn't need them with the extra utility from spells and the other classes. Gather your party and venture forth! This gives us Action Surge, Student of War, 3 maneuvers, and 4 superiority dice, bringing our total to 6 superiority dice and 6 maneuvers! - Rest of the leveling in Monk, bumping DEX and WIS whenever we can. I'm trying to figure out what feats would be best to take as I level up later that would help me add some variety for combat and get my strength score up to 20 (started at 18, currently at 19). Other maneuvers perhaps add 4-7 damage per hits on average. You also get more control through maneuvers like Trip, Menacing, and Pushing. Even I don't want battle maneuvers for all martial classes. It’s the perfect addition to any battlemaster dip, whereas for a pure BM it loses luster since you get so many maneuvers over time, and for a non-BM it’s really nothing special. Targets have Disadvantage on Saving Throws against your manoeuvre and weapon actions. Oct 17, 2023 · Battle Master Fighters in BG3 get access to new abilities that use Superiority Die, but some of these Battle Maneuvers aren't worth picking up. Grappling Strike. You lose on burst damage to paladin, but you have some benefits. Gather your party and venture forth! Yeah, it's really heavy on the 'I THINK so'. The sneak attack damage isn't even really that big in low rogue level builds so it works well as a strength build too with any good 2h before you get the finesse glaive (you can still use strength even after this). Gloves of the Growling Underdog Dex-based Battlemaster Fighter makes an excellent ranged character. Oh i haven't played battlemaster in BG3 yet, didn't know they changed it. sentinel is not great in bg3 (even in tabletop it's a niche one unless you're doing the popular sentinal/polearm combo that is bugged i bg3. Even taking a couple of levels of war cleric as well. You get one fighting style but battle master gets maneuvers later that can be used with superiority dice. I'm thinking of building her as a rogue/BM fighter multiclass, using BM maneuvers to put the people she fights at disadvantage so she or her allies can stab 'em while they're down. If you look beyond damage: 10/1/1 is arguably the best controller in the game, can easily make use of the vast Wizard spell list, and still deals very competitive damage. Gather your party and venture forth! You learn two maneuvers of your choice from among those available to the Battle Master archetype in the fighter class. Please feel free to discuss your favorite Fighter related builds, class features both good and bad, discuss applicable mods, items that pair well with the class, etc. Battlemaster gives you more tactical maneuvers that dictate the battlefield and has arguably one of the better designs for a straight fighter when it comes to battlefield control. Grab the maneuvers that can be used in both melee and ranged. That’ll let you use or BA for weapon attacks if you used your action with a weapon attack, but you also get access to shield of faith, sanctuary, bless, bane, and healing spells too. You only get three maneuvers at level three dude :P Advantage is less valuable than the d8 as there are other ways to get advantage. More Ki points, all the cool monk features, capping off with Quivering Palm at 20. Battle Master likely is the best choice here due to Precision Attack. Gather your party and venture forth! This subreddit has gone private in protest against changed API terms on Reddit. BG3 is the third main game in the Baldur's Gate series. If you are dual wielding melee weapons, then two-weapon fighting is a relatively large increase in damage output (in the best case scenario +12 damage a turn). The spell DCs are laughable. Yea if you want a tanky fighter eldritch knight is the way to go. It's kinda frustrating, but in the context of "weapon attack" and "spell attack," the only thing those tags mean are what modifier you apply to the attack and damage rolls. Otherwise, moving from a d6 to a d8 only increases your average damage by 1 per attack. If you want to use longbows you'll need to start ranger unless you go elf. It's a pretty good chunk of damage. Dread Ambusher is separate, it doesn’t count, but if you are invisible or get another character near the enemy you can sneak attack that enemy several times, provided you’re under haste. I can't recall if monks in bg3 get it, but in 5e they get a movement speed bonus that scales with their level; I'm pretty sure they lose that bonus if wearing armor. So, the enhanced jumping distance would be 43. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). you can do this at level 4 by rolling 17 str (dump another stat like cha or wis, or compromise on con for now,) and combining with a certain act 1 quest reward, and Rally is definitely the best Maneuver, yes. Gloom 5/ thief 3/ battlemaster 4 - this will give you action surge, maneuvers to help when you can't get advantage and a 2nd fighting style (defense, duelling or dual wield as preferred) If you're not using dual xbows then I think ranger to 5 first is the best start. Battle Master Maneuver Fixes - adds reaction triggers for maneuvers to apply them after hitting with an attack (or missing an attack in case of Precision Attack). Then you may add other damage modifiers to it from other sources. They don't specify "melee weapon attacks" because they want the maneuvers to all (for the most part) also work with ranged weapon attacks. Idk. I actually think half orc, 5 gloomstalker- 3 assassin- 4 fighter works really well with the finesse glaive as a really cool melee build. If this is endgame you want Battlemaster. Yet another method for I just reached level 3 on my first fighter, on my first character, in my first campaign. Riposte makes your action economy an oiled machine, disarming just breaks encounters. Still like pushing attack, as long as the other maneuver is a bread and butter maneuver that is useful in every fight then having one that's a massive game-changer in a few fights and not very useful in most can still be a very useful thing to have in your back pocket. The first one is: Riposte maneuver trip Attack precision attack And the second one is: 1. By the beginning of act 3… Im looking to build the same build for my own campain. And you really just need Precision Attack and one maneuver that adds damage, leaving you room for one or two, if you take the fighting style, skill check maneuvers, which have been surprisingly useful for me so far. Gather your party and venture forth! I'm bringing a character from another game into BG3 who's a street punk/street fighter type. You have more resources than a paladin with 12 maneuvers per long rest vs 3 smites before level 5. Fighter 3 is more important for a subclass. Action surge lets you activate Aluve turn 1 and still attack. For starters, my DM decided to buff Martial Adept, making it give 2 d8 superiority dice instead of 1 d6. If you throw something at a character you have to roll to hit, but if you throw a large object at the floor under the target, they’ll get hit and damage BG3 is the third main game in the Baldur's Gate series. 141K subscribers in the BG3Builds community. It is a shortish campaign that is only going to go to level 5, or possibly level 6. The Thiefstalker is a thriclass build utilizing Larian's gameplay decisions to create a mobile, undetectable (+23 stealth) murdermachine, rocking 20 AC while making 5 (7 with Action Surge) attacks doing 1d6+15 adding 3d6 Sneak Attack + 1d8 Dread Ambusher, totalling in 10d6+1d8+105 damage (with AS) without magic items in the first round. Riposte is a must, but I wouldn't take it as one of the first maneuvers. the choice is basically feinting to hit more and deal more damage, precision to hit more than that due to the ability to pick and choose when to use it Its the best half of Polearm Master, without the weapon choice limitation and a bonus to the damage on a hit. This dude kept making his saves like nothing. If you want to really cheese tactician, I’ve just heard about a great trick. Who? Where? I'm a big advocate for battle maneuvers being baseline for Fighters, and I get overwhelmingly negative responses when I express that opinion in (online) D&D circles. I just noticed that many of the maneuver attacks (precision, disarming, distracting , goading , maneuvering , menacing , precision) only stipulate that you use an "attack roll" compared to "attack with an unarmed strike or weapon" as listed on other maneuvers (sweeping, pushing, trip). Here are the absolute best. then she see astarion and goes "omg vampire daddyyy please bite me", in exchange of the bite she gives a single potion of +2 perm str. 50 votes, 72 comments. You easily get the bonus attack from Great Weapon master (Don't forget to get that feat for the +10 damage) so then you have 4 attacks most of the time or 7 w BG3 is the third main game in the Baldur's Gate series. Menacing Attack - For me, this is the best battle maneuver in the EA. I think Precision Attack is probably one of the best choices, because you can use it after you roll (before knowing the result though). Jan 22, 2024 · Battle Masters in BG3 can choose three Maneuvers at level three, and then gain an additional two at levels seven and 11. If you miss, you do NOT expend the Maneuver die. Fear is buffed in BG3 (1 round of action denial + a free opportunity attack if melee). Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. He always went first, good mobility, and he dished out serious damage. But in BG3 it's one of the worst things for fighter. Doh, got the maneuvers number mixed up. I really enjoy how dependable the Fighter is in BG3 and restoring maneuvers on short rests is a nice touch that makes feel like they always have something up their sleeve in an encounter -- Yes, I know that there isn't really any penalty for long rests BUT I like to play the game in bursts of short rests unless things really hit the fan and I BG3 is the third main game in the Baldur's Gate series. Gather your party and venture forth! I just reached level 11 in early act 3 and I'm looking to re-spec Lae'zel for the rest of act III into a hybrid thrower / melee build. Gather your party and venture forth! Menacing attack stands out to me as the one best suited for ranged combat, since frightened forbids your opponent from closing (no good when in melee but can be very nice at a distance). The #1 reason why this goes above Tripping is because it targets Wisdom saves , which is usually a weaker save at low levels (i. Gather your party and venture forth! first of all you need astarion in your party to get it. I know it's good in Tabletop DnD since I played it myself. The cantrips make war magic much more powerful and generally out dpr other fighter subclasses until high tier. Bonus: when you feel secure in your ability scores, make sure to take the Martial Adept feat for two extra maneuvers and one extra superiority die. This post will be about the Fighter Class. menacing attack 3. Sep 30, 2023 · Knowing how to manage your maneuvers can be the difference between success and a part wipe in Baldur's Gate 3. This is the part of a series of stickied posts on each of the individual classes in Baldur's Gate 3. Gather your party and venture forth! Goading attack is a must for ranged battlemasters -- you can impose disadvantage on their attacks while being outside their movement range so they CANT attack you in many cases. Gather your party and venture forth! If you hit, there is a second roll, the saving throw. These changes have the potential to kill 3rd-party apps, break several bots and moderation tools, and make the site less accessible for vision-impaired users. And the option to use the nonreturning endgame thrower Defense or dueling fighting style is the best for thrower Tactical Assessment is actually super useful, but it was more a flavor choice really. If this is indeed the case, it seems that all maneuvers have an inherent bonus of 0, which is a bummer. If you take this maneuver I highly recommend grabbing Sentinel, as they pair insanely well together. My recent fight with Dror had me wondering if I chose the right maneuvers. Early game our AC isn't high enough to use it well. Its disgustingly low. * Know your Enemy: Flavorful. If you give yourself a height advantage, any thrown object gets a damage boost depending on its weight. With the new fighting style from Tasha’s I will have 4 Maneuvers. Some background is that the campaign is pirate themed and will be more combat focused with an emphasis on being more comedic and wacky/random than serious. I use it all the time. Well, not everyone is dual wielding hand crossbows. Gather your party and venture forth! 3 days ago · Best Advanced Gear and Equipment for Lae’zel Companion in BG3. They use a superiority die, a feature exclusive to BM. Like Grappling Strike, it has a continuing impact over combat for using one die in the first round. Battle master is way better in bg3. Gather your party and venture forth! Lae'Zel (pure fighter for me) is a machine capable of killing a ton by herself. Still, this caught my attention: each Weapon Action can grant its own inherent bonus DC that isn't listed anywhere, but most frequently it's +2. Help me pick the best ones. BG3 is the third main game in the Baldur's Gate series. Sentinel doesn't really make procing an opportunity attack reliable, most monsters Don't disengage very often, even among skirmisher type monsters, a lot of times they will have something like flyby that doesn't involve disengaging, or some sort of invisibility or hiding that lets them avoid being seen, and denies opportunity attacks that way, and that's even if a monster is trying to move We would like to show you a description here but the site won’t allow us. Gather your party and venture forth! On top of this you cut yourself out from the best weapons in the game and force yourself to play with the same weapon most of the time. But I can't recall if bg3 used that bonus to begin with, and if they did, they may not have tied it to being unarmored. Gather your party and venture forth! Read what I wrote below. It does absolutely nothing if dual wielding hand crossbows, which is the best option for dual-wielding anyway. Barbarian is probably the best "noob friendly" class in the game, especially the berserker. Very fun feature and gives some amount of utility to the fighter other than just lowering hitpoints of your foes. For a 2-H Build I recommend: BG3 is the third main game in the Baldur's Gate series. Here we list some of the best ones for a Fighter. If you have advantage over enemy every normal action attack can be sneak attack. Gather your party and venture forth! Gloomstalker 5 for extra attack+ misty step, thief (or assasin) 3 for the bonus action, sneak attack and cunning action and then battlemaster 4 for action surge, combat maneuvers and more HP for the second feat level than taking rogue 4 BG3 is the third main game in the Baldur's Gate series. the EA), and something Fighters don't usually get to target. Gather your party and venture forth! I am planning to make a fencer-type character, but I’m having trouble deciding between a Dex-based fighter or a bard. Riposte is the 4th best one because you often don't have a use for reactions unless you multiclass for something like the Shield spell. But I personally favor Trip, Lunge, and Brace. Shoot enemies until they get close enough to stab, be effective at any range. there is a drow blood merchant in moonrise towers, yes she literally gives you potions in exchange of your blood, and potions ARE made from your blood so all races get different ones. " I just checked with Laezel using a Hill Giant potion at level 10 giving her the following stats : 21 STR 18 DEX Strength 17, Dex 16 at start, take Archery. I have 18 strength and the DC for my superiority dice attacks are 14. And boy, did I destroy that save! In honor, especially, where tier 1 is super dangerous but enemies are still usually squishy, you can often still kill an enemy with just the extra damage of dual-weilding or a Battlemaster maneuver, both of which have normal accuracy, but missing that GWM attack might mean going down to a hit on the still-alive enemy's turn. Aug 5, 2023 · Riposte and disarming attack are incredibly OP. Gather your party and venture forth! We would like to show you a description here but the site won’t allow us. Posting here for more opinions. Gather your party and venture forth! BG3 is the third main game in the Baldur's Gate series. BG3 for some reason has pretty much everyone speaking in a British accent, with the variation being a few cities or income levels apart at best. Reply reply Effective-Feature908 • Yeah rally is solid, great in a pinch. Early game, Precision Attack is imo an underrated option when we have few other ways to improve hit. Which class do y’all recommend I pick, and if I multiclass, do maneuvers pair well with blade flourish? BG3 is the third main game in the Baldur's Gate series. If the reason you want to pair Battlemaster Fighter & Open Hand Monk is to use both Manoeuvres and Flurry of Blows Exactly that, I was thinking of using disarm, riposte and menacing from battlemaster, I'm planing on using Karlach as wildheart Wolf for the meelee duo this playthrough. Though American ones were a large subset, you got characters using eastern european accents, scandinavian accents, british accents, far eastern accents, etc. Giving battle maneuvers to all martial classes is something people have been pushing for years. . Riposte maneuver 2. 5m at 18 str and 15m at 20. Gwm pairs extremely well w reckless attack, take champion for extra crits and either half orc for the brutal crits or the tiefling that gives you the smites as racial bonuses. The rest are not great. Gather your party and venture forth! Sep 29, 2023 · Though the BG3 best Fighter subclass is still the Battle Master, other details in this guide about how to make the best Fighter build in BG3 are different than in previous versions – be sure to check through the battle maneuvers choices and racial recommendations sections specifically for newly updated tips on how to … In BG3, any of them work, just use matching equipment for your style. Gather your party and venture forth! Oct 17, 2023 · Battle Master Fighters in BG3 get access to new abilities that use Superiority Die, but some of these Battle Maneuvers aren't worth picking up. Gather your party and venture forth! Gets access to sneak attacks, auto crits on ambushes, 2 attacks, dread ambusher, action surge, and battle master maneuvers to disarm, trip, goad enemies with arrows. Tabletop, depends on GM, as technically many Eldritch Knight spells need material components which must be held in a free hand--making two handed weapons attractive, as you can pull away your off hand for spells without dropping your equipment, unlike if using a shield or dual-wielding. Gather your party and venture forth! From the wiki : "Manoeuver save DC = 8 + your proficiency bonus + your Strength or Dexterity modifier, whichever is higher. Get either a big two-handed weapon or sword+shield since you get the AC even with a bow equipped. Fighter Battlemaster is very strong. 5m and 45m respectively. I like the idea of using "Trip attack" (Just fun idea, know if prone is bad for an archer), "Maneuvering" slows the tarket (Would be good if you are running or they are), "Precision Attack" (Will make you hit offen), "Parry" (Can still be used, even if you got your bow on) BG3 is the third main game in the Baldur's Gate series. Maneuvers. It interacts with Maneuvers and Colossus Slayer pretty naturally but sometim However I hesitate between two combination of maneuvers. Attack +1. Champion is just fighter with extra crit range (crits on 19s and eventually 18 but not going to be in BG3) and more on focusing on ones own athletics. On druid multiclassing: there’s a surprisingly decent amount of potential builds you can make while multiclassing spores druid because of the extra necrotic damage you get on weapon damage and the insanely strong sporekeeper armor. There was a Thief Rogue, a Sorlock, a Lore Bard, and I was playing the stereotypical full armor/half wit big sword Fighter. In certain play environments such as PvP and single encounter adventuring days with escalating stakes, it is the best maneuver by far. Battle Masters maneuvers aren't specifically mentioned, but I assume they count as weapon actions. trip attack I think the two combination are good, but I still have a lot of difficulty choosing one over the other. Even without Sentinel though, I think Brace is the better option between it and Riposte. We will be closed **indefinitely** until Reddit admins provide reasonable API terms. I'd recommend reading through a really good 5e guide to expand on this: The Myth of Party Roles in D&D 5E - Tabletop Builds As for changes, I'd really recommend taking lv11 warlock on Wyll for 3 5th level slots per long rest, or going into sorlock instead. The maneuvers have extra damage that can burst damage well if combined with triple attack. Gather your party and venture forth! If Arcane Acuity works on the maneuvers, action surge would be interesting - perform 3 attacks with manuevera (maybe 4 with bonus action attack), then drop a big spell from an item (like Evard's tentacles from the necklace). " Heres the link to the build. In bg3, much like 5e dnd, party roles are a bit of a trap. Abilities that you shouldn't sleep on. Trip adds extra damage and lets you try to knock your enemy prone, setting them up for follow-up melee attacks at advantage. Sentinel is overrated too imho but it's decent. ozsh kvoko gpced timsmkf pecey pxespk vur arn jnpsm bbypjqt mzxcl caokp ndnits ohdoxacc dwda