Godot font blurry. This is why fonts come in different sizes.
Godot font blurry 3: same project when run fullscreen (1366x768) The text remains crisp in Godot 3 when the viewport size increases or decreases. Is this a bug? And also: any other tips how I can get sharper text in Godot? Edit: Seeing as Games made in Godot use the same Bitmap Fonts, this problem carries even further. I've made the label as a child to a control node, but it remains the same. It becomes especially obvious with small fonts, but is also visible on larger text. And of course, setting it smaller makes it very blurry. Weirdly enough, this only happens in Godot. If you're using the default font you can enable GUI > Theme > Default Font Multichannel Signed Distance Field in Project Settings. But the text is really blurry to the point it can't be read. Other softwares are working just fine. I turned off filter flag for each imported file as I have said in the question. But it definitly is not blurry anymore if I put an empty space behind the text. However, in Godot 4, the behavior is different and fonts get slightly blurry at any resolution other than the viewport size defined in the settings. Apr 20, 2018 · ℹ Attention Topic was automatically imported from the old Question2Answer platform. official [b09f793f5] Question Hello, I set the window size in project settings to 576x324. mono Question I’m making a 2D game with a screen size of 640x360. Summary - Issue shouldn't have been closed. The font sizes from top to bottom are 12, 16, 24, 32, and 36. But in Godot 4, with the same settings, it looks like this: Jun 7, 2020 · ℹ Attention Topic was automatically imported from the old Question2Answer platform. Also strech mode doesn't seem to make any diffrence: Oversampling is enabled. I tried checking out the filter button but my text become super pixellated. I thought it would be okay to reduce the size of any font. g. bmp) - No support for 16-bit per pixel images. When I loaded up Godot today everything was blurry/low resolution. Anyway, my in-game text looks to me like it’s blurred from stretching 2x or maybe a lot more. We are proactive and innovative in protecting and defending our work from commercial exploitation and legal challenge. Godot's Imported Image. I am using a pixel TTF font. Problem looks about the same for default font or a custom DynamicFont set to any size. It still remains to be fixed, see Distance field fonts are blurry · Issue #8022 · godotengine/godot · GitHub TextureFont is an addon for Godot that allows creating fonts from textures from directly within the editor. Also changed the stretch mode to 2d and toggled on the hidpi and "use filter". Choose the node you want to set the fo I have a character sprite. 0 vs 3. 5 x 0. 0 beta 10 System information Windows 10 Issue description On both GLES and Vulkan renderer the optionbutton options become blurry when screen is resized other than the default size. Why is this? Mar 9, 2023 · The minimal reproduction project shows various sizes of the font, comparing their appearance in engine and how they are supposed to look (via a keep size texture rect containing an image created seperately). The Godot editor's macOS dock icon gets duplicated every time it is manually moved Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window A microphone or "refresh" icon appears in the bottom-right corner of the Project Manager and editor window No matter what I try, it always looks wether blurry, pixelated or clunky (previews are in playmode and not editor-window of course) What I work with: - a font-preset . 1: project run at its base viewport size (1024x576) I'm working on a projet right now in Godot and all my texts are blurry. ttf and the . When I press f5 to play the game everything looks fine but the whole editor does not. stable. tres" file for ease of future use. If we only consider the text, there is no good option. . 👤 Asked By pferft Hi everyone, starting up my project shows all text slightly distorted, appearing as if “too sharp”, so here and there some vertical or horizontal lines are clipped away, a 0 cut off on one side, the upper stroke of a T thinner than it should… things like that. but is still blurry What font Basically, it's only pretending to be a pixel font. Oct 7, 2023 · I can't reproduce this on 4. I am using a pixel-art font, and have turned off filtering and anti-aliasing, + turned on mipmaps. Join my discord - https://discord. I want to add that I have a 2nd monitor that was active when I booted up Godot but Godot was on my main (1st) monitor. Then in Project Settings -> Gui -> Theme -> Custom Font to your . Tip: Save your font import as a ". It's recommended to enable this when using the font in a control whose size changes over time, unless a pixel art aesthetic is desired. Does somebody know why this happens? EDIT: Only some letters seem to make the text blurry. 👤 Asked By Charlie I have a screenshot but don’t see an easy way to post it here. 3 Stable Question Hello guys! So, I woke up today to work on my game project, and when I opened Godot everything was looking slightly smaller and blurred. Nov 27, 2023 · Hello there, I am new to Godot. As you can see in the image, I have not enabled Filter on the DynamicFont. tres-file onto the . The first option is not possible for me, because when I downscale the size of my font (which is 16 by default), it gets all blurry. This is what you see in the Godot Text Editor right now. I made a script that changes the scale setting based on the Screen DPI so the text is readable on high-resolution monitors. Feb 16, 2021 · ℹ Attention Topic was automatically imported from the old Question2Answer platform. The Archive of Our Own (AO3) offers a noncommercial and nonprofit central hosting place for fanworks. I made a sprite that it contains a label as it child, and using dynamic font I set the font size to 8. Sep 23, 2024 · Godot Version 4. Then I started using subviewports, and all the text and most the sprites under the subviewports showed up blurry. But without the flag textures still look a litle bit blurry in a played scene, when I press F5 to run it (however the blur is so slight, that it cannot be seen without zooming in on screen. 1. Apparently it had something to do with DPI and using more than one monitor Dec 31, 2022 · Godot version 4. However, I also set this same Font as global custom font - and as you can see, that setting does not seem to work. I can't see anywhere in the project settings to use nearest neighbor scaling rather than some sort of cubic scaling like it seems to use. 6M subscribers in the wow community. I have tried overriding the PopupMenu font and font_size theme properties, and the specified font and size seem to be used, but the font still looks blurry, though I have the same font_size on both places. This addon adds a new TextureFont resource that defines how each character is mapped to the texture(s). You can change it on a sprite by sprite basis or make it the default for your game. Supports distance fields. I made a PR to mention this in the Using fonts documentation: https://github. 10, GTX1060, Vulkan Issue description tried to use pixel-art . I changed the project stretch mode to canvas_items and that made all the text nice and crisp. The text that is displayed has a blurry outline around it which i don’t want. Godot 4. Like "t, r, i". Godot's File System is located on the bottom left of the screen by default. This also looks fine, however, when I click it and its PopupMenu appears, the items on the list look blurry and smaller. 3D engines have similarly named technologies, but they are generally not optimized for text. 3 (Light font hinting), crisp text. You can see the outline is applied *after* the shadow. labels are always blury. I tried changing my theme and import font settings and troubleshooting the rendering. Godot 4 blurry pixel art . So I created a theme which uses the font and sometimes it is blurry but I can not tell if there is any pattern when it occures. 192K subscribers in the godot community. tres (type: FontVariation) with the desired font (tried . I made a 2D game and was using small 16x16 sprites, so I didn’t need a large window. Suddenly I faced a problem in PopupWindow the font in the label was blurry when I set it small, like 8-12px. The first project is to create a 2D label node that says "Hello World". Aug 31, 2022 · Godot version 3. i have the texture set to nearest and still blurry i will put a image. Supported image formats: Godot can import the following image formats: BMP (. You didn't include the source font so I can't really provide an example. If you can let me know what font you’re using and/or create a minimal project to share that’d be great or give more details. The SettingsButton Text is blurry: Feb 25, 2022 · disabled: The text stays the same size. Meet your fellow game developers as well as engine… This makes the font blurry instead of pixelated when scaling it if font oversampling is disabled or ineffective. The problem that I am running into is that I cannot get the texture to look crisp, it is blurry even after altering import settings. It's actually not just the text, it's the whole UI (notice the borders of the panel). 2. Text is blurry and unreadable. js file now looks completely different. In 4. x, I have a font that looks like this with these settings. For using vector font files like TTF directly, see DynamicFont. fnt fonts containing texture atlases. If you're having difficulty finding these, just double click on the font file in the FileSystem at the bottom left of your screen. With this flag on sprites look blurry even in Editor. 2 Windows 10 64 bits I created a theme with a custom font, and it looks fine with Labels. 2. Dec 27, 2023 · Godot 3. Now when Godot imports them they are super blurry. ) The official subreddit for the Godot Engine. custom_build [dcb3754] System information Ubuntu 22. Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects and resources with each other. gg/c5FEkM2How to use smooth text fonts in Godot I used the Viewport node to do this and I tried to make it shortIf you foun 172K subscribers in the godot community. When played inside low res screen they become blurry. 👤 Asked By Ragnar Brynjúlfsson My 2D game, built and exported on Linux, gets blurry when run on Windows with display scaling set to 150%. ttf font on my project. Oct 11, 2024 · Godot Version 4. otf font (also tried ttf). 3 Question I am attempting to build a pixel card game, where the cards are represented as such (also attempted this without the control node involved): Node2D |- Control |-TextureRect [CardImage] |-Label [CardName] |-Label [Attack] |-Label [Defense] I will admit this is my first foray into Godot, and I think its a silly problem to have, but I downloaded a google font Dec 29, 2022 · When i add text (by the way i’m using a dynamic font with a pixel TTF font that i found) to my label or my richtextlabel, same problem, even if i do or do not use a font, the text will look blurry, i’ve tried to change the size, nothing, if I don’t put something higher than 60 the text will still look blurry. I am starting by following a tutorial on the Godot Docs. 3 Question So my the font in my Game gets blurry when is full screen, in window mode it looks crispi sharp. In Godot 3. viewport: the text scales. It’s the same on Jul 7, 2024 · If you wish to prevent text from becoming blurry when it’s small and you enable gui/theme/default_font_multichannel_signed_distance_field gionggone July 9, 2024, 5:12am 3 Mar 9, 2024 · Godot Version 4. I was able to make it mostly work at some point in Godot 2. This is why fonts come in different sizes. I don’t know if I need either a better font or see what your code is doing. Dec 20, 2024 · I cannot replicate your issue. ttf file format. The actual font files should be in a . otf version too) I drag&drop the . Setting the display scaling to 100% makes everything sharp again and looking the Our first Godot game, 4+ years in the making, announce trailer (PC, PS5) and demo out! youtube upvotes Blurry text in corners upvote The official subreddit for the Godot Engine. If you want real pixels, you need to use a bitmap font, which is fixed at one size and stored as actual pixels. EDIT: Use Mipmaps and use Filter does seem to improve it but i think it looks little blurry. Your using a bitmap font who's glyphs are blurry. Why is this? For creating fonts from TTF files (or other font formats), see the editor support for fonts. com/godotengine/godot-docs/pull/6759. World of Warcraft on Reddit! The official subreddit for the Godot Engine. Godot Engine documentation Importing images. And you want to use the correct size for the resolution you are using. Note: If a DynamicFont doesn't contain a character used in a string, the character in question will be replaced with codepoint 0xfffd if it's available in the DynamicFont. Feb 13, 2024 · Godot Version v4. However, after zooming once and even after resetting zoom, the text becomes blurry. Oct 14, 2024 · Godot Version 4. Is there a setting i need to change to get the text to show up not blurry? I'm using Godot 3, trying to use a pixel font (Visitor) but it's blurry no matter what I do: Screenshot. dev 13a0d6e (Linux, 100% editor scale and default font size settings). You need to either recreate the bitmap font at a higher resolution, or you need to just use a TTF font as a Dynamic Font in godot. Nov 28, 2019 · The fact that the font looks pixelated/blurry when zooming in could serve as an "alert" that your text won't be readable at the base resoluton. Normal Image. Godot supports DynamicFont oversampling since 3. Nov 22, 2018 · I have been working on a game that replaces some of the text with user input text, which as far as I can gather can’t be used with pixel text. Nov 29, 2020 · master with TextServer, blurry text. This is especially bad in the settings dialog. Minimal reproduction project Godot label text is blury no matter no matter what fonts or themes, font size, label size ,rect size, screen size. I tried setting default texture filter to nearest neighbor from the This makes the font blurry instead of pixelated when scaling it if font oversampling is disabled or ineffective. The font is a dynamic . I expected the same result as the label, because I see the text appears Mar 20, 2023 · I think this is expected as godot is essential just scaling the image and applying filtering as best it can (for example, you can see the same zooming in editor). 3 with the Light font hinting setting. Internationalized font and text drawing support. 3. Any help would be greatly appreciated! An unofficial sub devoted to AO3. Or if you're importing a font you can enable Multichannel Signed Distance Field in the import settings. Why is this? In my project, I have quite big pictures (1980x1080) which I scaled down to about 0. The text can be fix if you can download a font online and then go to the themes create a theme on the right panel click on the button with the screw driver and wrench then click on type or the plus icon next to it and select tool tip label and override all the in the inspector you should be able to change the font Nov 27, 2023 · Hello there, I am new to Godot. 3. Steps to reproduce: It is natural that the naive scaling of the font looks bad. Handles files with the . Why is this? Next, open the font's import settings in Godot. Only 1-bit, 4-bit, 8-bit, 24-bit, and 32-bit per pixel images are support The Godot editor's macOS dock icon gets duplicated every time it is manually moved Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window A microphone or "refresh" icon appears in the bottom-right corner of the Project Manager and editor window When the Project Setting Window>Stretch>Scale is changed, the text looks blurry. Dec 19, 2022 · Godot version v4. The resolution of my project is 1920 x 1080 but my camera is zoomed 0. See what your fellow developers are up to, get help or advice for your own projects, and be notified about updates (fixes, changes, new features, etc. The Godot editor's macOS dock icon gets duplicated every time it is manually moved Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window A microphone or "refresh" icon appears in the bottom-right corner of the Project Manager and editor window Quick settings fix to make pixel art render correctly in Godot 4. Apr 22, 2024 · Tested versions Godot v4. Reply reply Top 1% Rank by size Hello im very new to godot and game dev in general, im just learning how to implement text and in every tutorial the text is clear and easy to read but when i add a label and add text it looks like this blurry pixelated mess. When I removed anti-aliasing from Dynamic Font Data, it doesn't come out blurry anymore. They are imported as svg files. Help! Feb 6, 2020 · I have scaled down my font to size 6 and it appears just fine in the rendered game, but in the editor screen it appears almost unreadable. 1). If you want text to look crisper in the editor, it means you should probably be working with a higher base resolution. dev (007b877) System information Windows 10, Vulkan Clustered, RTX 3060 Ti / GTX 1650 ti Issue description On screen with 2560x1440 resolution and 125% display size fonts on master branch looks blurry 4. Go to any font site (just google "Dynamic fonts" and take your pick) and download a dynamic font that you want to use. From here, check that the following settings are correct: Antialiasing should be set to "None" The Godot editor's macOS dock icon gets duplicated every time it is manually moved Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window A microphone or "refresh" icon appears in the bottom-right corner of the Project Manager and editor window Hello everyone! I am having this issue where I get blurry text in my textboxes when using the Dialogic add-on. This means that the UI can become too small for the text. The font size is 16px. 0 (it's enabled by default since 3. Jan 28, 2025 · Godot Version Steam 4. These resources can be used anywhere a font is expected (Such as Label, Button, TextEdit). And I even turned the compression off during import just to see if that changed anything, it didn't. What is the way to handle the font in UI (CanvasLayer?) in this case? Dec 18, 2017 · When starting a fresh installation / deleting the editor settings configuration file, all text in the UI editor is readable. 👤 Asked By kietjay123 i am using an 3 by 3 pixel font in a rich text label node an the font keeps getting blurry even at its original size the debugging window of the game seems to display the text correctly If you want text to remain crisp in this situation, you need to enable Multichannel Signed Distance Field on the font in the Import dock. However, every other control gets blurry text instead. I have searched for this problem and every time something like monitor ghosting or whatever is mentioned however my exact same project in GameMaker does not have this issue- the player moves and animates smoothly. To fit the screen size I can set it a minimum of 5 pixels. I also set Size to 7 which is recommended by the font author. Jun 28, 2020 · For text you will need to create a DynamicFont. May 16, 2023 · Try adding/subtracting a pixel from your button size and it should go away - it’s a hacky solution that I use. The font looks fine in the preview, but gets blurry when in game. Can you reproduce this if you change the Font Hinting editor setting to Normal? Blurry/ugly text and graphics in low resolution game Hi all, I'm trying to finish a game by adding some text labels and scaled down graphics. The first is the theme editor. Jan 13, 2024 · Whenever i start a new project, insert anything to do with text (label, button, etc). I got Lizard-13’s Javascript workaround working well but a few months ago the pixi-renderer extension was changed and the textruntimeobject-pixi-renderer. Then, on your GUI element (a label for example) go to Control->Theme Overrides->Fonts. 3 the font looks either blurry or the pix Jul 26, 2024 · Godot Version 4 Question the text on my button is blurry and i dont know why. Ideally, if your game is going to scale its fonts, changing the Texture settings (e. Inherits: Font < Resource < Reference < Object. He was too small (obviously, it's pixel art) so I scaled him. Hi, I'm currently trying to remove the filtering happening on my 16x16 sprite. font and adjust the size afterwards in . dev (7529c0b) System information Linux with X11 Issue description Before version 4. Now he's blurry af. Steps to reproduce: On a loDPI display, open the project manager or editor and compare with Godot 3. Compare the "Projects" and "Templates" text in the top-left corner between the 2 screenshots below. For the default project font, you need to enable the Default Font Multichannel Signed Distance Field advanced project setting instead. In the editor it all looks fine, but once I start the game, the graphics seem to adjust to the resolution. It's very small, but when I try to make it bigger it looks blurry in the normal view and when I run the current scene. Under "Fonts" click "Font" and add a "New Dynamic Font". This means that the text can become too small to be legible. 1-0. On a Sprite2D I've found the "Filter" settings easily, but The Godot editor's macOS dock icon gets duplicated every time it is manually moved Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window A microphone or "refresh" icon appears in the bottom-right corner of the Project Manager and editor window Yeah this is the windows api clear type doing sub-pixel shenanigans on notepad's text. . The I have a project in Godot 4 and originally all my text was showing as blurry. Jul 21, 2019 · As seen in the picture, fonts look bad when downscalling. Hopefully someone has a better one! This likely occurs because you’re not using the font at a size that it’s intended to be used. Multiplying the base font size by 2 works, but would result in a too large font for my game. I did some research and found out someone with a similar problem. One of the article I linked has the instructions to create the different font sizes you would need, as Godot 3 doesn't yet support font size changes at runtime. However, there are some caveats: The stretch mode in the Project Settings must be 2d, not viewport, Font oversampling is a "global" property (it will scale all fonts by the same factor), so it cannot work on controls that were upscaled or downscaled. 2d: the text scales too… except since it is a image scaling it can become blurry, even harder to read. Aug 12, 2020 · ℹ Attention Topic was automatically imported from the old Question2Answer platform. But I didn't know about pixel art fonts. But it’s still quite large. font_size Jul 20, 2020 · Yes, i get it. Feb 19, 2021 · Font hinting, font smoothing, and subpixel rendering are some of the technologies a 2D engine uses. So if the DPI is 125% times the base scale, the font size would be 20px, which is an integer and should not be blurry. Description¶ Font contains a Unicode-compatible character set, as well as the ability to draw it with variable width, ascent, descent and kerning. The official subreddit for the Godot Engine. Renders text using fonts under the BMFont format. A community for discussion and support in development with the Godot game engine. by changing filter settings), font size and scaling have the biggest impact; adjust to taste. fnt extension. If you zoom in on the notpad text in a screenshot you will see the text is very colorful as its taking into account how the red-green-blue parts of a pixel are at different locations to try and get extra resolution out of the text. Dec 16, 2020 · Godot version: cb42bf1 master OS/device including version: Windows 10, GeForce RTX 2060/PCIe/SSE2 Issue description: Sometimes the text in the editor becomes extremly blurry. Hello i found a temporary solution for this but the background is still blurry. Nov 4, 2019 · Not sure how you are using the font but, you shouldn’t modify the scale directly as it will cause blurriness or pixelization. Properties¶ When using non-pixel art fonts, this will make fonts pixelated/blurry at high resolutions, but it should be no problem to disable it when using a pixel art font. Instead, you need to use a dynamic font, and set the font size from the dynamic font’s settings. 0. Chris If you'd like it to look pretty good at any size you can try MSDF text rendering. There are three different places where you can setup font usage. Description¶ Renders text using *. Mar 13, 2017 · Tested on Godot 2. well kinda reducing the screen size to a ridiculously small amount makes labels decent but the rest of the game turns pixelated Dec 17, 2021 · Godot version 4. beta. 3 try zoo Godot allows you to set specific fonts for different UI nodes. I have no idea why they're so blurry in Godot when the svg files are perfectly normal in Inkscape or when viewing. You can get bitmap fonts as fnt files, but they're very hard to find on the internet anymore because they are basically useless compared to ttf unless you're making retro games. x, but then it broke again in a different way, like you have currently. If you want a deep dive into the problems (and solutions) for rendering text well, The Raster Tragedy is an amazingly comprehensive resource. 3 I was able to use Terminus TTF font in the editor and it would show up nicely. Jul 31, 2021 · Godot version 4. 3 Question Hi! I am in that phase of programming where everyone creates a minecraft clone. if it is, select the label and go to the inspector, go to 'CanvasItem', than Texture ->Fliter, and set it to Nearset. This is in all of my Control nodes. For creating fonts from TTF files (or other font formats), see the editor support for fonts. Looks like Button font renders inco Hi, every time I try to make a project with my pixel art in godot the player sprites become very blurry and it's ruining the experience. Sep 14, 2020 · The blurry font problem is something I ran into as well. There is no way that I know of to change the size of a pixel font in Godot without unwanted blur, you have to keep it locked at 8 or whatever it is originally. 5. The left column shows the text in engine, the right shows the texture rects. stable System information Windows 10, GLES3, NVidia RTX 3080 Issue description Unscaled: Scaled: Note how, when I change the window size and try to scale up the viewport, the font gets super blurry. mono. I have a custom theme with the font set on it as well as using it as the custom font. I was trying to texture the blocks using a single png file with the block textures. tres so new labels pick up the default font. dev (58712e9) System information Windows 10, Vulkan Issue description Fonts added show correctly in the Font Data preview tab, and when running the project, but are rendered incorrectly in the editor. kzjnyb fwkgd kubc xfla xtwh gqqdmaqy nryzjip sybyab csvkl qsjwxjkm hyvnc pfcho ibnno ztcm stdebo